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Simple comic character designs
Simple comic character designs











Do it freely: pay less attention to how 'accurate' each sketch is to the initial design and more attention to whether the character is recognizable.Īnd most importantly, pay attention to what your tendencies are: which parts do you enjoy drawing the most? The least? Which parts tempt you to run back to the original design to make sure you're drawing them right? Which parts do you keep on forgetting to include? Sometimes the character design process surprises you that way~īy this I mean, draw the character again and again and again. It also has a completely different vibe leaning more toward 'otherworldly demon' and veering away from 'knight', but I liked it so much that I honestly didn't care. ^^Īnyway, you can see that the third design is much more cohesive than the first two.

simple comic character designs

Lemme tell you, I didn't even know I could draw liquid that way until I let myself try. In the beginning, I was designing this character with a lot of themes in mind: 'black bile' (so, 'liquid'), 'knight', 'otherworldly demon', 'coagulated material', 'poisonous gas'.those are themes that are hard to fit together in the first place, let alone on one design that's supposed to be simple and almost all one color.but in my last attempt, I decided to settle on one theme- just 'liquid'- and build from there. Here's an example from my own experience. If your designs are too chaotic or unfocused, this will help you to calm them down into something that's easier to visualize and build. It's also where your shape language tools will come in handy: say you want a design that feels violent and shocking: you see lots of jagged edges and sharp angles in there, right? Try taking it a step further and limiting yourself to just lightning imagery, or just flames, or just stars. This is most helpful when you're doing more abstract designs: like non-humanoid aliens, or inanimate objects like furniture and vehicles.even clothes. There will be plenty of holes in it, of course: for instance, what are they wearing under that billowing cape.? Maybe you don't know right away, but you can fill it in later. What do you see in your mind's eye? The character's cape, billowing in the wind? Their long ponytail whipping around as they leap over the rooftops? Reflected sunlight gleaming on the row of buckles on their boots? That's the stuff you wanna get down first. But lately I've been trying the opposite, and honestly, I get better designs that way.įirst off, if you design a character based on a moving figure, you more or less eliminate those "good concept, awkward execution" designs that look good as a static image from the perfect angle, but quickly lose comprehension when you actually have to use them in a work.Īnd secondly, it helps you quickly plan out the basic design elements that you want to include, before you get bogged down in details. 6_6Ī lot of the time when I start a character design, I find myself fighting off the dynamic animated figures I see in my head in favor of a clearer image that just 'looks nice'. It's only recently (now that I have three big ongoing comics and a possible 4th on the way) that I've started to take my lifelong passion seriously, so I've developed some strategies to produce good character designs without relying solely on inspiration, which, as every mature creative knows, can only get you so far. Even professionals who already know all of that still have to go through a process to create a good character design. But these days model sheets come in many styles, some far more specific than others.Like, specifically the process, not all that stuff about shape language and silhouettes and whatnot.

simple comic character designs

Many early model sheets tried to fit everything an artist needed to know about a character on a single sheet, and this one just about succeeds in doing just that.

simple comic character designs

Like many characters Bugs went through an evolution from one year to the next. Note that the top and bottom sheets were drawn at different times.

Simple comic character designs how to#

A single character is portrayed in turn around drawings that give us a sense of how to draw the character from any angle, along with some facial expressions, attitude and action poses. A character not drawn according to the production's standardized model is referred to as off-model. Model sheets are required when large numbers of artists are involved in the production of an animated film to help maintain continuity in characters from scene to scene, as one animator may only do one shot out of the several hundred that are required to complete an animated feature film. In animation, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of an animated character.











Simple comic character designs